Some co-op games only get good once you're an hour in. These have a typical session over 60 minutes — raids, campaigns, base-building runs and long expeditions that reward a group actually booking the evening rather than squeezing in a round.
A long typical session doesn't mean you can't stop early; it means the natural unit of play is longer than an hour.
Know how long you've got tonight? Post the slot and let your group pick a game that fits it.
Recorded average session lengths from our catalog. 162 games currently qualify.


































































































































































Each game in our catalog carries an average session length: how long a typical group plays in one sitting, not how long the game takes to finish. These pages split that value into three non-overlapping ranges, so a game appears on exactly one of them. Games without a recorded value are left out rather than estimated, and party sizes shown on the cards come from our canonical same-group data — never from lobby or server capacity.
A typical sitting over 60 minutes. Many of the games here are usually played for two hours or more at a time.
Not always, but shared progression games are much better with a stable group. Check whether progress is host-only before starting a long campaign together.
From the average session length recorded on each game in our catalog — a typical single sitting, not the time to finish the game. Games without a recorded average are left off these pages instead of estimated.
Set the slot first. Co-Op Now takes your group's weekly availability, finds the overlap, and turns it into a planned session with reminders.
Co-Op Now takes your group's real availability, finds the overlap, and locks a game everyone owns — so the time you have is spent playing.